Welcome to Atrun!

Census Data

General Information

  • Pop. Estimate: 94
  • Children: 25.53% (24)
  • Elderly: 13.83% (13)

Racial Breakdown

  • 53 lizardfolk (56.3%)
  • 29 deep dwarf (30.8%)
  • 9 ogre (9.5%)
  • 2 drow (2.1%)
  • 1 other (1%)


  • 2 Districts
  • 0 Businesses
  • 0 Specialists
  • 13 Residences

Summary [-]

Atrun is a settlement in the Capgan District with a monster population.

Environment [-]

Geography [-]

This desolate settlement is sparsely populated (55/sq km), covers 1.71 square kilometers, and roughly has a diameter of 1475 meters.

Climate [-]

Atrun has a Temperate Deciduous Forest climate, which is characterized by warm and wet summers with mild and dry winters, and has spring, summer, fall and winter seasons. Winds in the region are breezy and the temperature is generally chilly with minor variation. Precipitation is strong, and the sky is continually overcast.

Astronomy [-]

Atrun sees a single star overhead: Ton, a large yellow star. Atrun also has a triple moon: Modopso, a small briliant silver moon; Protatheus, a supermassive bone white moon; and Chame, a large pale yellow moon. In the night sky, you see a celestial object: a tiny supernova that has been around for decades.

Cityscape [-]

Walls [-]

No walls currently surround the city.

Streets [-]

There are 4 roads leading to Atrun; 3 roads are major. The city is lined with filthy dirt roads in an irregular pattern.

Districts [-]

The city is broken into the following districts: market and shops.

Government [-]

Atrun is governed through a federation, where sovereign power is formally divided between a central authority and a number of constituent regions. The government as a whole is seen as slipshod. Officials in Atrun are often seen as reasonable and the policies are honored. The political influence of Atrun in the region is shrinking due to racial tensions. In times of crisis, the population flees for the hills.

Leader [-]

Atrun is ruled by Commander Shog Legcrusher. The Commander has been in power for mere hours and is mocked by the people. There is open opposition to the Commander and policies. The right to rule was granted by forgery, and that power is maintained through vague threats and a constant state of fear.

Laws [-]

Laws are enforced by a city watch, but are rarely enforced. Justice is served by mob rule, with a common punishment being stoning.

Crime [-]

Crime is unheard of. The most common crime is fraud. The imprisonment rate is 0.00% of the population (0 adults).

Military [-]

Atrun has a neutral attitude towards the military. Their standing army of 12 citizens (13.75%) is at the ready, with a reserve force of 5 (6.25%). Of the active duty military, 0 (4.25%) are special forces. Due to their neutral attitude and lack of defensible wall, Atrun is inadequately fortified. Atrun fighters are praised for their use of stump knives in battle. They are respected for their hoarde tactics and are considered terribly skilled in battle.

Economy [-]

The economy in Atrun is currently insulated.

Resources [-]

Atrun is known for the following resources:

  • Dangerous bat clouds that are visited frequently by zombies. One might dig up a chest containing saphires in a dungeon.
  • A creepy grave yard inhabited by vampire chinchillas that are hunted by travelers.

Culture [-]

Legends [-]

Around town you'll hear the following legends:
  • In olden times, the constable of Laurenari thrived. Things were always nice, but one day Got the ghoul slayed a local hero. The constable tried to stop the ghoul, but failed miserably. Along came a bugbear named Kligb Headcracker, who was a skilled storyteller. Kligb had the thought to slay the ghoul by killing the ghoul while she slept. When Kligb Headcracker faced the ghoul, Kligb Headcracker defeated Got and rescued the hostages.
  • In times gone by, a dragon named Xuegd hunted the swamps. Commoners say that if you confront it, you will be stricken deaf.
  • A long time ago, a Boogyman lingered in the swamps. Commoners say that the Boogyman will ask a favor of you, then sell you into slavery.

Events [-]

Atrun is a lively city with many opportunities available.

Job Postings [-]

You'll find the following job postings:
  • Help Wanted: rats-catcher needed to keep the beasties away from the sheep and cattle. Will pay in gold. Contact Kibal Rockclaw for more information.
  • Want to earn some quick coin? Bounty for carniverous butterflies, dead or alive. Will owe you a huge favor. No pay until task is completed successfully. Contact Ghrilak.
  • Laborer required to bring stones to the castle. Wagon provided. Serious inquiries only. Reward is a priceless heirloom. Contact Ghash Eaglefang.
  • Someone stole my chalice. Find the louse, dead or alive. Reward is a secret. Must submit to magical scrutiny. Contact Chavarlleu Sunrose.
  • I'm looking for a Negotiator. Prior experience with troublesome stirge required. Will reward you with valuable information. No pay until task is completed successfully. Contact Dav Martiord.
  • I'm looking for a Transcriber. Need expert to translate runes. Will reward you with a land deed. Contact Davey Bartoidge.

People [-]

The people in Atrun accept outsiders.

Citizens [-]

The following citizens are worth mentioning:
  • Dugan Oakbranch is a male ogre who is known in that part of town as being a decent prostitute. He appears deluded.
  • Drodal Stormleg is a female deep dwarf who is known in that part of town as being a poorly skilled copyist. She appears lovelorn.
  • Yeral heh S'heral is a male lizardfolk who is known in the city as being a gifted plasterer. He appears pious.
  • Barrim Dogtracker is a male deep dwarf who is known in the world as being a decent soldier. He appears solemn.
  • Ghezin fe Yerssen is a male lizardfolk who is known in the neighborhood as being a gifted wagoneer. He appears cautious.
  • Khalssen fe Ghessen is a female lizardfolk who is known in the neighborhood as being a skilled glovemaker. She appears nosy.
  • Khalzor ahn Yerzor is a female lizardfolk who is known in the city as being a reasonably skilled astrologer. She appears sick.
  • Yerzin teh Khalal is a male lizardfolk who is known in the neighborhood as being a gifted illuminator. He appears greedy.

Travelers [-]

The following travelers are worth mentioning:
  • Xodor Laughhowl, a smug male goblin. He is a fighter who is seeing the world.
  • Dzuot Ogrebone, a fashion concious male hobgoblin. He is a fighter who is finding work as a skilled laborer.

Locales [-]

Establishments [-]

These establishments worthy of mention in Atrun:

  • The Hanging Imps Millers [+]
  • The Colored Horse General Mechandise [+]
  • The Gelded Ivy High School [+]
  • The Crazy Halflings General Mechandise [+]
  • The Divine Flame Healers [+]
  • The Gritty Imps Wharf [+]
  • The Tipsy Oarhouse Supplies [+]
  • The Lascivious Wand Inc. [+]